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Implemented Warden armour at 150

Discussion in 'Archive' started by Envy, Jul 12, 2016.

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  1. Envy

    Envy User

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    This hopefully allow them to die faster, instead of a few guns taking 5+ headshots, plus 4 knives is .... kinda dumb. plus ive seen a few wardens take a buncha dmg, and pass warden then retake it to reset there armour. So its very hard to kill them for lr's or at all.
     
  2. Arkum

    Arkum User

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    I think that if they already had warden they shouldn't be able to regain the armour
     
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  3. notlux

    notlux User

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    tbh just remove the 200 armor and make it 100 like it's not fair. it is hard enough for a t to rebel, and get close enough to you where he can knife you. liek cmon

    lenny face
     
  4. Chicken

    Chicken Member

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    We could put in the rules that refreshing armour is not allowed (retaking warden)
     
  5. Emmanuelddav

    Emmanuelddav yung turkey Team Manager Admin Support Premium VIP

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    I'm sure doing it just for the sake of ragaining armor is exploiting.
     
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  6. Chicken

    Chicken Member

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    It is but a lot of people will go around it by saying they didn't know
     
  7. jøde faen

    jøde faen Member

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    sometimes it doesn't give you 200 armor and on avalanche sometimes you lose armor when you use the armor HEV suit thing
     
  8. Omen

    Omen User

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  9. DeceitfulLord

    DeceitfulLord User

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    Honestly, fuck 200 armor. I can't rebel/kill the fucking warden when he has 200 bullshit armor. Just change it to like 120-150.
     
  10. Arkonix

    Arkonix Member

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    The 200 armour is getting quite ridiculous, if I dink someone with an AK 3 times they should be dead..... I've honestly lost so many LR's because I forgot to tell the warden to pass so he didn't have that high of an advantage.
     
  11. DeceitfulLord

    DeceitfulLord User

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    Warden gets 200 armor, guards get 100 armor, ALL CT's regenerate HP passively. T's get no armor, and don't regenerate HP. I think it's a bit unbalanced. Who agrees?
     
  12. Emmanuelddav

    Emmanuelddav yung turkey Team Manager Admin Support Premium VIP

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    Well, It's hard to give an un-biased opinion here since I myself love rebelling.
    My biased opinion would be take away all armor for CT's, however, that would also be almost everyone who comes from pg's opinion. We're used to having all the rounds go towards T's and having a 24/7 rebel server. That's not how things should go.

    Today, for example, I rebelled and right-clicked the warden 3 times with my knife, only did like 40 damage. 5 hits with the ak does around 50 damage which is fucking ridiculous.

    It's not a "bit" unbalanced, it's enormously unbalanced.
    The point is to give the guards a bit of an advantage over T's, not have them be the goddamn heavy phoenix gunner from the gemini missions.
    [​IMG]



    I understand why someone would want to have 200 armor for warden and 100 armor for guards but it really needs to be lowered. I'd say keep it at 125-135 for warden and maybe 80 for the rest of the guards.
     
    Last edited: Jul 29, 2016
  13. Envy

    Envy User

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    Im biased for cts, so finding a middle ground is nice, but everyone from pg was a rebeler, so its heavly biased, I think we should find the balance for not one shot headshot for ak's. and use that.
     
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  14. jøde faen

    jøde faen Member

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    Tbh the 200 armor won't stop a t from killing you with a rifle if they spray you when you don't notice and getting hit by the AWP will hurt a lot anyways
     
  15. Envy

    Envy User

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    Since i only play guard, you dont know how many times i get dinked, flick to the guy, and 1 tap him. Its not fair at all.
     
  16. jøde faen

    jøde faen Member

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    You hack ez ban

    Also just shoot more lmao ezpz
     
  17. Alkon

    Alkon Founder Premium VIP

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    Warden's armor got adjusted.
     
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