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Rejected /Mute @all doesnt mute warden

Discussion in 'Archive' started by Nico (Pyjamas), Dec 11, 2016.

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  1. Nico (Pyjamas)

    Nico (Pyjamas) Admin Technical Team Premium VIP

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    As you know, when there are less then 10 ts alive they can talk and all shit goes loose or sometimes people on guard just keep talking aswell with the other t's witch disables the warden to be able to properly give commands therefore us admins will sometimes have to use the mute @all command and then quickly unmute the warden. I think that when you mute all it should automatically not mute the warden or there could just have a different command that automatically mutes everyone but warden. Also another idea is that if we have to swap/fire/unmute warden and he has special characters in his name i think maybe we could have a feature where we could just type "/(command) warden" witch would save time if ever we would have to execute a command like unmuting the warden quickly.
     
    jøde faen likes this.
  2. Tindon

    Tindon Senior Admin Application Team

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    this would be a very good implement because it would save time and it would make things less complicated
     
  3. Korean(고독한)

    Korean(고독한) Advisor Application Team

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    Not needed, -1 just unmute the warden at start of round. Don't be lazy :p
     
  4. Kieran

    Kieran *insert money here* Founder Technical Team Premium VIP

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    You shouldn't be using command modifiers.

    Don't make me remove them.
     
    Rapidz likes this.
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