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Rejected Re-do Parkour Rule

Discussion in 'Archive' started by Randy, Aug 28, 2016.

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  1. Randy

    Randy User

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    We just tried parkour on the server and it went horribly so heres my suggestion on fixing it. if hot lava isnt allowed there cant be a course so make it only 1 jump and remove plus 1 attempts and keep it the same as warden cause it makes it too easy.

    Parkour
    You must not play this game unless there are 10 or less Prisoners alive.

    1. Hot lava is not allowed.
    2. Warden must prove that the jump is completable.
    3. The amount of trys a prisoner is allowed is to be determined by the amount of trys it takes for the Warden to complete the jump.
     
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  2. FijiX

    FijiX User

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    RIP RANDY
     
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  3. Rapidz

    Rapidz User

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  4. Alkon

    Alkon User

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    I think that would already apply if it isn't a map game.
     
  5. Kieran

    Kieran Founder

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    I don't get what you want changed here?
     
  6. Fxns

    Fxns User

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    He wants the rule changed to where the amount of Warden jumps is how many jumps the T's need to complete the course. So if the Warden completes the course in 3 jumps, then the prisoners have to complete it in 3 jumps, instead of 4 like the rules state.

    I also believe the second part of the rules change that he wants is for the Warden to physically prove that the parkour is possible? Instead of just looking at it and saying "Yeah, that's possible to do.".
     
    Last edited: Aug 28, 2016
  7. Kieran

    Kieran Founder

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    It won't change, Plus one allows a fair advantage.

    It already states they have to prove its possible?
     
  8. Fxns

    Fxns User

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    Why reply then just Reject and lock haha.
     
  9. Kieran

    Kieran Founder

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    Because i asked you a question.

    Thats what this character means = ?
     
  10. Randy

    Randy User

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    its hard to explain just ask any warden to play a parkour course andwatch how bad it turns out.
    basically what im saying either make hot lava allowed for a course or make it 1 jump the reason i requested the original rule change was to prevent ct's from giving near impossible jumps that kill all the t's
     
  11. Kieran

    Kieran Founder

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    What you find easy isn't easy for another player. My near impossible isn't the same as your near impossible, This is why i decided to add the extra +1.
     
  12. Alkon

    Alkon User

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    I think that rule is great in it's current form. No need to change it.
     
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