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Implemented Start round mutes

Discussion in 'Archive' started by Envy, Sep 11, 2016.

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  1. Envy

    Envy User

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    At the start of a round, you have the guards having a random convo, then one gets warden, the other ppl will bitch if they dont like em, or just talk over warden about random shit, ex: Can i kill them if they break vent? Can I open cells? It leads to on avg, cells are not opened for around 40 seconds, When you have a good warden, or a good admin mutes anyplayer who talks over warden, the cells open on avg after 24 -26 seconds. This is accually a big difference, the 14-16 seconds is just the first minute, Along the entire round, it ends up being 80-? of time wasted by being talked over, or guards talking random shit. A good first step would be for the first 30 seconds, Have all guards muted but the warden, It gives time for him to give clear orders, no possible interruptions, on the off chance he is a little hard to understand, the repeat comes in handy. This would extremely help the early part of the game, and not as many complaints in admin chat.

    The time could be moved to a minute, or 45 seconds, but that may interfeer with guards asking if they can go in vents, or whatever. But having a start round mute is needed.
     
  2. Rapidz

    Rapidz Community Manager Premium VIP

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    +1 will help alot for round starts
     
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  3. DaZeeY

    DaZeeY User

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  4. Lembo

    Lembo YIFF manager Team Manager Media Team Premium VIP

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    If I may add to that a bit I think CT's talking over warden is a big problem. I think it should honestly be taken more seriously and people should be swapped if they consistently talk over warden.
     
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  5. Envy

    Envy User

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    I 100% Agree.
     
  6. Hufflypuffly

    Hufflypuffly Member

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  7. Envy

    Envy User

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    May i ask why you feel that way? Please elaborate.
     
  8. Envy

    Envy User

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    On a better thought, just have when someone gets warden, server mute but warden for 20-30 seconds or soemthing.
    This would also effect mid round.
     
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  9. EsseoS

    EsseoS Admin

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    This is perfect, because guards should know anyways when they can enter vents or kill someone anyways. +1
     
  10. Kieran

    Kieran *insert money here* Founder Technical Team Premium VIP

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    This
     
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  11. Lembo

    Lembo YIFF manager Team Manager Media Team Premium VIP

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    Probably the best possible solution to this and related issues.
     
  12. Emmanuelddav

    Emmanuelddav yung turkey Team Manager Admin Support Premium VIP

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    We have protocols to follow ¯\_(ツ)_/¯
     
  13. Arkonix

    Arkonix Member

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    Stole my suggestion from plebosaurusGamers I'm triggered.
     
  14. Nutz

    Nutz User

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    Isn't it obvious? There's no one that Mic Spams more than him lol. His ability to use the mic should be set to 10 min per day
     
  15. bobe kryant

    bobe kryant Member

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    that is GENIUS.... your a wizard harry.

    +1
     
  16. Envy

    Envy User

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  17. Invader

    Invader Member Premium VIP

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    What if every time a CT takes warden, everyone is muted but them for 10 seconds, allowing them to give orders.
     
  18. Lembo

    Lembo YIFF manager Team Manager Media Team Premium VIP

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    I think someone beat you too it bud.
     
  19. tokonata

    tokonata Member

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    just make sure if the warden dies in the time period of everyone being muted that the cts get unmuted. plus that also brings up the question when a warden dies mid round and a new warden is taken will the cts be muted again for a time period.
     
  20. Invader

    Invader Member Premium VIP

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    rip
     
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